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Physical Description: Annah is a petite woman who would look entirely human were it not for her rat-like tail. The bizarrely too-white skin doesn't help either. She has short red hair and bright green eyes and a nearly ever-present sneer on her face. Her canon clothing, such as it is, is a leather body suit with angular holes regularly cut throughout, with metal and hide protective armor all down her left arm and leg. A pair of punch daggers, made from welding knife blades to brass knuckles, rest in sheaths on her thighs. She has a long dragon tattoo on her right thigh.

Brief Background: The text below this cut contains SPOILERS for the 1999 game Planescape: Torment )

Special Abilities and Powers: Annah is a tiefling, a human with fiendish ancestry. As such she has exceptional vision in the dark and is resistant to fire and cold. Her skin is hot to the touch--she says her state of little clothing is for the purposes of ventilation--and when she is under certain kinds of excessive emotional duress, she actually self-immolates (with no harm to herself, but that can't be said for any persons or objects unfortunately nearby).

(Technically her "vision in the dark" would be "infravision" because she's an AD&D tiefling, but I think it's a little easier to implement and RP the idea of "darkvision" instead.)

Skills: Annah is a first-class thief, absolutely silent when she moves ("like a shadow I am," she says when she's asked to behave stealthily, and she's right), and skilled at picking pockets, picking locks, and disarming traps. She fights with a pair of punch daggers, easily drawn and easily concealed, and she is skilled at jamming them in vital and painful spots.

Stats: For whatever they're worth, Annah's original stats in the game (AD&D Second Edition): Chaotic Neutral Tiefling Fighter/Thief (by the end game I think she's usually around level 15/15 at least). Strength 14 Dexterity 18 Constitution 16 Intelligence 12 Wisdom 9 Charisma 13 (with stats usually boosted further with equipment and leveling). Usually by endgame she is crazy specialized in fist weapons (her punch daggers) and has a backstab multiplier capable of killing major demons in one blow.

This is all nice, but what the fuck is she saying?: Annah speaks with a slang called Sigil Cant, based on actual 19th century thieves cant. People who would understand 19th century thieves cant and players of Dungeons and Dragons may be able to understand some of what she's saying. I try to not overuse it or when I do use it, try to make it clear what she's saying from context, but there is a comprehensive glossary here for your edification.

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likeashadow

August 2020

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